Work

Virtual reality research exploring indoor travel patterns and human behavior
01VR · Behavioral Research · AI

Understanding Human Behavior in Virtual Environments

Two IRB-approved studies examined how people move through virtual buildings and how those movement patterns can inform spatial design. Using egocentric VR recordings and a Vision Transformer, the research explored behavioral signals such as navigation, hesitation, and room entry.

View project →

Slack AI research project focused on trust and human AI interaction
02Salesforce · AI · UX Research

Designing Trust in Slack AI

Research into how AI features in workplace communication can better support user trust. Through interviews, Wizard-of-Oz studies, and usability testing, the project translated research findings into three product concepts and contributed to a 40% increase in measured trust.

View project →

Microsoft Excel accessibility research for financial data
03Microsoft · Accessibility · UX Research

Making Financial Data More Accessible in Excel

Accessibility research exploring how financial information in Excel can be made easier to create and interpret for people with color-vision deficiencies. Research and iterative concept development informed accessible product directions across user profiles, accessibility checking, and visualization modes.

View project →

Research comparing AI and virtual reality with traditional creative workflows
Coming soon
04Human–AI Interaction · Creativity · VR

AI, Virtual Reality, and the Creative Process

A comparative study of designers working through traditional sketching and modeling versus a symbolic-AI and VR workflow. I analyzed qualitative and quantitative data to understand how emerging tools influence creative process, experience, and design outcomes.

Coming soon